Amber brings healing and supportive characters that allow you to recover from early aggression, while Amethyst adds tricky control tools that can block, bounce, or stall your opponents biggest threats
I consider this a slight edge for CC
Read ahead also doesnt care about where your Saga was played from, so if you have a way to recur enchantments reliably, you can easily keep nuking the board and replacing all creatures with 2/2s as long as is necessary
Wizards of the Coast dropped a blinder of an April Fools surprise yesterday: a brand new Marvel Secret Lair featuring the fourth wall breaking superhero Deadpool
That $8 price tag is almost entirely due to low supply, because any foil rare from that era would be worth at least $20 by now if it saw even a little bit of Commander play
Re-targeting a removal spell from your commander to your opponents is hilarious fun when theyre not expecting it