Should you include this, then when a critter arrives on the battlefield, it takes two damage from a Red and Enchantment source, so a Protection from Red or Enchantments creature will remain immune to the damage The goal of this project is to have fun with stuff for a turn
Without a bunch of complex card interactions, combos, or synergies it is a lot easier to show kids concepts like board control, trading creatures in combat, and not playing everything in your hand just because you have the mana for it
If the status changes from "Out of stock" to any available option, send me a text saying "Target Pokmon cards are back in stock!" Repeat this check every 5 minutes
Thats especially nice when you consider some people will pay three mana for a spell that does the same thing without the creature that stays around and might get even more lands later
We've both produced an effective defensive creature, but you'll be left with one more card in your hand, which might help you pull ahead in the game in any number of different ways
At the beginning of your upkeep, put two descent counters on this, then deal damage equal to the number of descent counters to each player, and create that many Treasure tokens