Chief Tui, Respected Leader Original Text 7 ink Storyborn Mentor King - 3/6 - 3 Lore Value - Uncommon Support (Whenever this character quests, you may add their Strength to chosen character's Strength this turn.) Errata Text 7 ink Storyborn Mentor King - 3/6 - 3 Lore Value - Uncommon Support (Whenever this character quests, you may add their Strength to another chosen character's Strength this turn.) HeiHei, Boat Snack Original Text 1 ink Storyborn Ally - 1/2 - 1 Lore Value - Common Support (Whenever this character quests, you may add their Strength to chosen character's Strength this turn.) Errata Text 1 ink Storyborn Ally - 1/2 - 1 Lore Value - Common Support (Whenever this character quests, you may add their Strength to another chosen character's Strength this turn.) Merlin, Self-Appointed Mentor Original Text 4 ink Dreamborn Mentor Sorcerer - 3/4 - 1 Lore Value - Common Support (Whenever this character quests, you may add their Strength to chosen character's Strength this turn.) Errata Text 4 ink Dreamborn Mentor Sorcerer - 3/4 - 1 Lore Value - Common Support (Whenever this character quests, you may add their Strength to another chosen character's Strength this turn.) Philoctetes, Trainer of Heroes Original Text 2 ink Storyborn Mentor - 3/1 - 1 Lore Value - Common Support (Whenever this character quests, you may add their Strength to chosen character's Strength this turn.) Errata Text 2 ink Storyborn Mentor - 3/1 - 1 Lore Value - Common Support (Whenever this character quests, you may add their Strength to another chosen character's Strength this turn.) What Are Bannings

8 Jafar, Wicked Sorcerer As it is said in Jafars name, when he is played he can change the course of the game in a few turns as all wicked Disney characters attempt to do
The Anna - True-Hearted Disney Lorcana Enchanted card depicts her in mystical armor with a glowing blue sword as she appears to leap into action, going for a more dynamic sense of movement than the standard variant
Diablo Devoted Herald Everyone predicted that wed be stuck living in a discarded metagame
One game I tried to be extra conservative with my cards in order to avoid this problem, but by not playing many cards early on, my opponent was able to quest without consequence and gain a huge early lead
There are 18 Enchanted cards, numbered from 205/204 to 222/204, with three for each ink color