All in, this a recipe for a large amount of brewing potential
with an MDFC, you need to choose between getting the land or the spell, but you get both when send your land on an adventure
Whilst this may upset fans of Final Fantasy VIII in particular (sorry Ben Starr), I dont think most people would argue that VI, VII, X and XIV are commonly named as fans favourite game
This card is balanced by the fact that it is a little more costly than other token doublers, and it only works for creature tokens you could make, so no tripling up on Treasure tokens
However you feel about Innistrad: Midnight Hunt and its relation to other sets, I think we can all agree that it provides a deep well of Cube-worthy cards
At first glance, its stats dont seem anything special, but if an opponent wants to challenge any of your characters while Tiana is exerted, they either get -3 strength, or pay three ink to remove that penalty