Bulk IRs and commons will soften 15-25% as case supply builds
Ravnica Allegiance Inspired by the card Innistrad , the Orzhov mechanic from Ravnica Allegiance , afterlife, is a creature mechanic that makes a number of 1/1 white and black Spirit creature tokens with flying when a creature with afterlife dies
The authors commentary on page 99 corroborates that interpretation by stating that you cannot use [QUICKEN] with more than one Unown [Q] on the same turn. TL;DR: Im fairly confident that your first interpretation is the correct one
As a small note before we get started, I do want to mention there are a small handful of games on this list that I either haven't played or haven't finished
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However, simply presenting a wide range of groups to point and laugh at doesnt absolve the game of enabling players to mock some of the people who suffer most in society