Remember that golden rule: Prototype is irrelevant if you arent casting the card and it's not on the battlefield
Costing six and not being able to immediately gain any life means you will have to do quite a lot of work just to get to stage you can make the Wurmcoil with any semblance of safety, if at all
Each starter deck includes: 1 starter deck of 60 cards
They might be cooks, farmers, clerks, or guides, equipped with tools of their trade (give them fruit/vegetable themes, such as a trowel made from a melon slice
Getting a group of Magic players to agree on anything is almost impossible
You have a ton of useful abilities, such as protection from virtually every color, Deathtouch, Lifelink, First Strikeand, of course, most of them fly