I actually wish that Id had another, but I couldnt see what to cut at the time
boosts + counter effects Apply Damage or KO Result: Higher power wins - defending character gets KO'd (knocked out) If attacking Leader directly, defender takes Life damage (reveals cards from Life Area) Power and Damage If your attacker has higher or equal power compared to the defender, the defending character is knocked out When attacking a Leader directly, the defending player takes damage by revealing cards from their Life Area If a player runs out of Life cards, they lose the game Using Counter Cards Counter cards are your defensive tools
Thaumatic Compass / Spires of Orazca Half Journeyer's Kite, half Maze of Ith, Thaumatic Compass is a pet card that asks very little of you but gives you plenty of utility for a cheap initial investment
It doesnt matter what kind of things youre really doing to make those triggers happen because at the end of the day they are helping you progress your game plan while draining the opponents of their life
Can you imagine if that card sucked
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