To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
These cards will feature ornate foil treatments, exclusive illustrations, and special packaging to protect and display them
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I gotta know, are the Toy Story cast going to be toy-sized or the same size as the other characters
But since its a blue Wizard, I decided to test it in a Flame of Anor shell with Moxen and Baubles
Initial Approach : I'll introduce the Vision Design team and talk about how we narrowed down which space to use