This often leads to a higher power ceiling and quicker games, where a player can win on turn three or four with a powerful, uninteractive strategy

Deck 3: IV Style Number C88: Gimmick Puppet Disaster Leo Deck 1 Gimmick Puppet Dreary Doll 3 Gimmick Puppet Magnet Doll 1 Gimmick Puppet Bisque Doll 1 Gimmick Puppet Shadow Feeler 2 Gimmick Puppet Terror Baby 2 Gimmick Puppet Humpty Dumpty 1 Gimmick Puppet Egg Head 1 Gimmick Puppet Gear Changer 3 Girsu, the Orcust Mekk-Knight 1 Orcust Harp Horror 1 Orcust Knightmare 1 World Legacy World Chalice 2 Gearspring Spirit 1 Gizmek Orochi, the Serpentron Sky Slasher 2 Rank-Up-Magic Argent CHaos Force 2 World Legacy Clash 2 Orcustrated Return 1 Foolish Burial 2 Foolish Burial Goods 2 Junk Puppet 3 Trade-In 3 Puppet Parsde 2 Orcust Crescendo 2 Number 15: Gimmick Puppet Giant Grinder 3 Number 40: Gimmick Puppet of Strings 1 Number 88: Gimmick Puppet of Leo 2 Number C15: Gimmick Puppet Giant Hunter 2 Number C40: Gimmick Puppet of Dark Strings 1 Number C88: Gimmick Puppet Disaster Leo 1 Gimmick Puppet Gigantes Doll 1 Gimmick Puppet Chimera Doll 1 Galatea, the Orcust Automaton 1 Dingirsu, the Orcust of the Evening Star Summary Notes: Number C88: Gimmick Puppet Disaster Leo has a win the Duel effect if it has no material and your opponent has 2000 or less LP

And the deck that was tied for second with the above: The way this deck works is as follows: Turn 1 you play Jinxed Choker (opponent takes it and is burned for 1)
As you go up and down, you can track it, and it will help you figure out the right feel
Kaiba and Yugi continued the Duel
You can only use this effect of "Noble Knight Borz" once per turn