In The Lost Caverns of Ixalan, your players will face an adventure like never before, discovering long-lost ruins, ancient civilizations alive and well, and fan-favorite creatures running rampant
For Commander this really is kind of meaningless, and probably as pushed as Modern and other formats have gotten it's kind of meaningless there too
Its something that theyve been doing a fair amount of lately to gate the power of cards, and Im of the mind that they should continue
for Delve - exiling cards from your graveyard
At any point outside a battle, you can swap between the three difficulty settings (Squire, Knight, and Tactician), which respectively map to traditional easy, medium, and hard settings
So all you have to do with Karumonix is build a fairly straightforward Phyrexian Rat deck, find a few ways to get them to slip through some combat damage, and start watching those poison counters tick up