Blood Divination was first released in the set Core Set 2019, illustrated by Filip Burburan
This means that in order to properly assess the tempo implications of a play on complex boards you need to be able to work out the way things line up as attackers and blockers
Its a fine payoff/enabler for +1/+1 counter decks, but it costs about 2 mana too much to be exciting as a commander and ultimately just feels like an overcosted Kutzil, Malamet Exemplar
This means that this card has absolutely no way of interacting with any other card in the game except itself
It is also a target for some of the other spells I've mentioned from the graveyard to recur it
Eldrazi Ramp (10.8% of the Winner's Metagame) 4 Sowing Mycospawn 4 Kozilek's Command 4 Eldrazi Temple 4 Forest 4 Ugin's Labyrinth 4 Malevolent Rumble 4 Talisman of Impulse 4 Utopia Sprawl 4 Devourer of Destiny 3 Emrakul, the Promised End 3 Kozilek's Return 3 Writhing Chrysalis 2 World Breaker 2 Stomping Ground 2 Ancient Stirrings 1 Commercial District 1 Bojuka Bog 1 Sanctum of Ugin 1 Misty Rainforest 1 Verdant Catacombs 1 Cavern of Souls 1 Wooded Foothills 1 Windswept Heath 1 Sire of Seven Deaths 3 Stone Rain 2 Dismember 2 Soulless Jailer 2 Torpor Orb 2 Trinisphere 1 Kozilek's Return 1 The Stone Brain 1 Nature's Claim 1 Sire of Seven Deaths Eldrazi decks appear in a wide range of configurations, but they all lean heavily on the raw efficiency of Eldrazi Temple and Ugin's Labyrinth