Meanwhile, some things might feel suitably North without feeling Winter-y, such as Ice Floe, Winter's Grasp, Glaciers, and Ice Cave
Meanwhile, Black is focused on death and life loss, reviving cards from your graveyard and draining your opponents life points
Aether Chaser Aether Herder Aether Inspector Aether Poisoner Aether Spike Aether Swooper Aether Theorist Aetherstream Leopard Attune with Aether Conduit Goblin Consulate Turret Cyclops Superconductor Die Young Eddytrail Hawk Electrozoa Energy Refractor Galvanic Discharge Glassblower's Puzzleknot Hexgold Slith Highspire Infusion Hightide Hermit Inspired Inventor Inventor's Axe Jolted Awake Live Fast Reservoir Walker Riddle Gate Gargoyle Riparian Tiger Sage of Shaila's Claim Shipwreck Moray Smelted Chargebug Solstice Zealot Spontaneous Artist Tempest Harvester Thriving Grubs Thriving Ibex Thriving Rats Thriving Rhino Thriving Skyclaw Thriving Turtle Tune the Narrative Woodweaver's Puzzleknot
It is important to know what you have and, often more importantly, what you DO NOT have
The goal is fairly straightforward (play enchantments), and the deck should play well out of the box regardless of which commander you put in the command zone

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