With three lore whenever he quests and balanced strength and willpower of four a piece, the six-ink card is a smart pick for any sapphire decks looking for a combination of card draw, questing potential and solid challenging toughness
Although, with more players there are naturally more ways to stop certain people from winning, especially when you work together, so there was an extra element of temporary teamwork involved
Not only is the art on this Mickey card absolutely gorgeous, but the card's effect is a great way to stun your opponent's characters to prevent them from questing next turn, making it a central part of Emerald's game plan
Hiram Flaversham ensures you will have consistent card draw, and when you need to pivot for a big quest turn, a Fortisphere can be used to turn him into a bodyguard
Common cards tend to be lower in power with simple mechanics to help you understand and form the base of your deck
Youre aiming to build a deck with a total of 40 cards its illegal to make it smaller than that, and it almost never helps you to make it bigger (since adding your 41st-best card will dilute the odds of you drawing your 1st-best card)