Become the Avalanche Say you manage three creatures where their power matters, Become the Avalanche drew you three and got you at least +3/+3
The Mutant Menace deck captures the tension of a post-nuclear world through thematic game play
Among the four decks of the Forgotten Realms Commander sets, I would personally place Aura of Courage in the lower half due to its playability, while Draconic Rage is definitely in the upper half
There is a lot of power in the mono-colored cards, though
The strength of Steel ink cards can be an aggressive approach , and this choice of Sapphire ink cards focuses on a strong showing of Princesses that can also hold their own
Consistency-wise, Glissa, Herald of Predation can take her place in later turns (for token cost rolling)