If that werent enough, you can also take advantage of a powerful Peter Pan card that gains lore for you whenever it moves to a location
Still not figured that one out, as I look at my Gardevoir Mega Evolution SIR, unable to work out whether to file it in my Gardevoir section of the binder, or upload it to CardMarket.
Some sets are more viable than others, though, so its worth knowing where to spend your Pack Hourglasses
Abilities that trigger whenever a creature attacks, including the last ability granted by Meandered Towershell, won't trigger
In practice, it's almost identical to what youd do, which is cast to counter their spell, untap, and attack, making the difference nearly negligible with the big upside of having a 3/3 flying creature, which is extremely good
The Bant-Blade deck we looked at a minute ago has some pretty assertive tactics going on, but they are nothing compared to the speed and consistency of one of the best aggressive decks in this format, Goblins