Primarily sticking to blue, black, and green cards, plus one red outlier, these can slot into a wide variety of situations and decks, generally with very little setup needed to play them other than getting past a few turns and casting a healthy number of spells
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WaitWins are an additional way to claim victory "What the heck is a WaitWin?" you ask
Rough edges may appear at the cut edges
If the creature or planeswalker isn't a legal target as this spell tries to resolve, it won't resolve
Wizards of the Coast began by removing seven cards from play and from Gatherer, its official database