You were fighting a war, so clearly you wanted to deal damage to the opponent

Monsters: (15) 2 Subterror Behemoth Stalagmo 2 Subterror Behemoth Umastryx 1 Subterror Behemoth Stygokraken 1 Subterror Nemesis Warrior 3 Subterror Nemesis Archer 3 Des Lacooda 3 Ghost Ogre & Snow Rabbit Spells: (16) 2 Dark Hole 2 Terraforming 1 Book of Moon 1 Book of Eclipse 3 My Body as a Shield 2 Subterror Cave Clash 3 The Hidden City Traps: (9) 3 Quaking Mirror Force 3 Floodgate Trap Hole 2 Solemn Strike 1 Solemn Warning Extra Deck: (15) Fusion: (2) 1 ABC-Dragon Buster 1 Metalfoes Mithrilium Synchro: (2) 1 Moonlight Rose Dragon 1 Vulcan the Divine XYZ: (11) 1 Superdreadnought Rail Cannon Gustav Max 1 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye 1 Number 30: Acid Golem of Destruction 1 Phantom Knights of Break Sword 1 Super Quantal Mech Beast Grampulse 1 Soul of Silvermountain 1 Ghostrick Alucard 1 M-X-Saber Invoker 1 Dante, Traveler of the Burning Abyss 1 Toadally Awesome What makes me mildly sad about this deck is that I still only run the original 2 Subterror Behemoths pplus 1 Stygokraken

Retreat to Coralhelm, Sakura-Tribe Scout, and a bounce land like Simic Growth Chamber establish a strong loop to get infinite landfall triggers, and thats just the simplest combo to come to mind
If an "Exodius" monster you control battles an opponent's monster
But the truth is, Elixir Golem is strong
The only difference, besides price and mana cost of the cards, is Dark Tutelage is an enchantment