Emerald is the only ink with characters who actively punish opposing players for challenging them
Ulrich of the Krallenhorde can make a creature huge by giving it +4/+4 when it comes into play or transforms into a human, which is fine, but it doesnt do anything other than make a creature big for a turn
If you make a card that should be a common, you should have the design sense to do that
Mana Ramp For mana ramp, I want to lean into Auras we can attach to lands to increase our mana production while also playing into our enchantment synergies
The deck then adds a number of cards that provide powerful synergies, either to increase the number of lands played each turn, or to make these creatures stronger
You might not get the creature back at the same size it started as, but, crucially with Dollhouse, you dont lose the token at the end of your turn and it still has haste