That said, Wizards has nailed it just in terms of the feel it gives off being very much in line with Fallout
This added, and somewhat unnecessary randomness, is what stops this card from being higher on the list, but all other abilities are extremely useful, and we can see this card being a staple in mono-red aggro decks and perhaps some more aggressive Izzet decks too
[casthaven]Sleep Paralysis[/casthaven] is an (essentially) unconditional four-mana removal spell (in a color generally lacking in unconditional removal) that was extremely lackluster
Good stuff here as your Wrath of choice in flying-matters brews, or with a legendary that happens to make flying tokens or just generally in all brews as a six cost Damnation that makes you three tokens afterward to attack and block
The brutal Predict is when you not only counterspell their Vampiric Tutor but also guess what they Tutored for and get that extra draw as well
Snow-covered variants of basic lands also exist, which can generate snow mana for specific abilities.