As someone who previously tried to engage with Magic under a severe time crunch, skipping the arduous legwork of sideboard construction to get to the fun of winning games makes lots of sense to me
In earlier versions of this essay, I defined the conflicts using pairs of words like order versus chaos, or preservation versus exploitation. Attentive readers pointed out, though, that defining a conflict as order versus chaos is pretty overtly taking a position on that conflict
(Which I won, in case you care)
FOIL R 164 Escape Plan R 164 Escape Plan FOIL R 165 Salvage Operation U 165 Salvage Operation FOIL U 166 Julietas Arepas C 166 Julietas Arepas FOIL C 167 Ranger Plane R 167 Ranger Plane FOIL R 168 Gadgets Goggles U 168 Gadgets Goggles FOIL U 169 Shepherds Journal U 169 Shepherds Journal FOIL U 170 Casa Madrigal Courtyard C 170 Casa Madrigal Courtyard FOIL C 171 Pocahontas Steadfast Traveler R 171 Pocahontas Steadfast Traveler FOIL R 172 Syndrome Out for Revenge SR 172 Syndrome Out for Revenge FOIL SR 173 Omnidroid V.8 C 173 Omnidroid V.8 FOIL C 174 Angus Mighty Horse FOIL C 174 Angus Mighty Horse C 175 Fergus King of DunBroch C 175 Fergus King of DunBroch FOIL C 176 Wee Dingwall Scrappy Lad C 176 Wee Dingwall Scrappy Lad FOIL C 177 Incrediboy Buddy Pine C 177 Incrediboy Buddy Pine FOIL C 178 Violet Parr At Wits End C 178 Violet Parr At Wits End FOIL C 179 Mrs
Auras with Lifelink let you outlast the early aggro from the rest of the table
Second, it is what we really, really need right now