I've bumped up the amount of Equipment and Auras in the deck, added more ramp with cards like Knight of the White Orchid, Everflowing Chalice, and Dowsing Dagger, added more card draw with Akiri, Fearless Voyager, Puresteel Paladin, and Mask of Memory, and generally increased the speed and efficiency of the deck: And here are the cards I'll cut for the upgrades: Finally, here's Arm for Battle with the $20 upgrades installed: $200 Arm for Battle Upgrade The $200 upgrade shifts the precon towards a more pure Equipment Voltron strategy
Since I started writing this article we have gained Plague Mare and Plague Engineer to the cube ranks and that has had an effect on the value of Edicts
Now that commanders cant be forcibly shuffled away, Time of Need is just another option to find whichever legendary creature fits the game youre playing
Not amazing, but definitely impactful, especially later in a game
Luckily, if you've fallen in love with this card, you'll be excited to know it's not difficult to find in near-mint (NM) condition, as it frequently sells on TCGplayer, sometimes reaching into the $16 or $18 range, though others have sold for less than $12
Both sides of Tergrid are useful depending on your situation with the Lantern side in particular being capable of ending the game if you happen to have access to infinite mana