This is the opposite sort of narrow to Wring Flesh and Borrowed Malevolence in that you generally don't want creatures
We were trying to find a way to capture the concept of evolution through a mechanic, so we wrote down all the things we felt we needed to do that: A transformation A connection between the before and after A sense of an upgrade Improvement over time We then explored all the mechanics that played in this space: champion, monstrous, transform, threshold, level-up, etc
Bracket 4: Optimized Experience : It's time to go wild
This is one of the best sets us Magic players have had in years
Rise of the Floodborn adds 204 new cards plus more Enchanted variants for a total of 216 cards
And then, in secret, another card was printed to rule all of these