If all of the damage is prevented, Aether Revolt's effect no longer applies
While this captures a lot of relevant mechanics for our purposes, a lot is missed as well
If it's not dealt with, it can take over games through sheer card advantage
If your opponents let you go unchecked, you can turn your whole army into 9/9s, which will wrap up any game very, very quickly
Like most Magic: The Gathering cards, the value of Radha, Heir to Keld depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Dominaria Remastered)
It shows how little the designers understood the game they had created that this card - which lets you draw three cards for one mana - was assumed to be roughly as powerful as Giant Growth, Lightning Bolt, Dark Ritual, or (of all things) Healing Salve