Sure, you might steal their win condition or prevent them from using it to their advantage, but even then, itd seem contradictory for them to play game-winning cards while youre discouraged from doing the same, right
gauging power level is not my strong suit.) Now, let's talk about the card, which was inspired by Clockwork Hound (version and exchange control of CARDNAME and target creature an opponent controls
First, it mills each opponent, whereas most cards that mill are target player, like Glimpse the Unthinkable
There are 9 commons (37.5%), 14 uncommons (29.2%), 21 rares (27.3%), and 9 mythic rares (6%) that can be found in this slot
Cast a sweet creature, and you can copy it so long as you also give a copy to an opponent
Green's strengths are powerful creatures with trample, the ability to regenerate creatures (or bring them back from the graveyard), and getting lands faster (called ramping)