The Magic: The Gathering team took care to include iconic mechanics, characters, and moments from every single main game in the series, including dropping everything to speedrun Final Fantasy XVI as a team and add the game to their design roadmap halfway through the sets 4-year design process
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Were not talking just financially here, but also in terms of putting new cards in competitive decks
That's a delicate balancing act when the deck is also asking you to be relentlessly aggressive
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Youre pretty much never using that outside of Limited, which makes the card a mediocre Aggro creature and nothing more