Often these games come down to whether or not you drew the Naturalize for the Moat in time or not and that is a dull game of Magic
Just one seriously sharp card that looks like it belongs in a pro set
For example, inspired by those two brews I just built a deck called "The Arboretum" that envisions an Arboretum of cards like Plants, Fungi, and Treefolk with cards like Cultivate and Rootgrapple that make sense for ramp and removal, but not Beast Within and Kodama's Reach
You just have so many strictly better options
UX Designer Daniel Holt points out, "It only made sense that the helper card itself be a double-faced card that you could 'transform' on the battlefield to indicate what day/night designation it was in
It's widely agreed upon that the second iteration is the stronger of the two, while remaining true to the design of the original, The Infinite Gyre