(6/6/2025) An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure
One of the best ways to ensure you have the upper hand on your opponent is to make sure they cant play anything right
Creature types like elves, kithkin, faeries, boggarts, merfolk, treefolk, and elementals all appear with abilities and effects that incentivize focusing specifically on creature types in your deckbuilding
Then you can flip him for five mana into Phoenix, Warden of Fire and then Shock each foe twice and then return any number of dorks with a total mana of six to the battlefield from the graveyard - like what you discarded
Eventually some development group has to let it by
This includes spells cast from graveyards, exile, and also commanders from being cast from the command zone