Its not uncommon to draw 3 or 4 cards throughout a game here
GW Auras This is based around building a single powerful threat and trying to protect it - that way it can deal one or two big attacks to win the game
To do this with Spell Snare can be uncomfortable and even obvious while with Misstep you can happily tap out with added safety
There are more than a few land destruction spells in black, green, and even white (yes, besides Armageddon), and lacking access to those spells can hurt the overall consistency of this deck
Potential Downsides : Expect to pay full market value or more
When you begin playing the game you can choose between Grass, Fire, or Water decks from there you can expand your personal collection by earning cards, opening booster packs, and trading with other players all in an effort to build the perfect deck