Some appear as a one-off, only being created by one card from one set, while others are evergreen and appear in practically every set
I get why they might not include this in a precon, but when we're upgrading, card draw with a win condition tacked on is just too good to ignore
However, kindred commanders tend to be pretty straight forward
I cant name every good or useful card in each set without writing a textbook, so consider these my biased highlights
A 3-mana 3/3 that provides additional pressure and transforms into a stronger version of itself and forces your opponent to 2-for-1 themself to remove it with incidental lifegain attached to the incidental graveyard its rather absurd to think about
There are a few more creatures and probably one too many lands, and Ive opted for Second Harvest and Academy Manufactor over token doublers like Parallel Lives