Instead, the hexproof creature will just be dealt damage normally and be destroyed as a result
Both have ways of removing damage from other characters, both can Quest for 2 points of Lore, but each has their own stats
Tectonic Hazard sees competitive metagame play in 2 format(s): Pauper, Sealed event
There are a few good spells like Ephemerate and Conjurer's Closet that flicker creatures to get more out of their ETB effects
Nightsquad Commando's ability checks only whether you declared an attacking creature during the turn
Before I begin, let me explain that to cover the breadth of the topic I am going to be talking about permanent destruction in the broader sense (meaning, what can each color do to deal with each permanent type) and not specifically how each color "destroys" permanents in the technical sense of the word "destroy," which in Magic has a particular meaning