The ability to find any equipment you want on turn two and be ready to play and attach it on turn three is already great, but Cloud has another ability: As long as he's equipped, all triggered abilities of his equipment and himself trigger an extra time
Limited is just so easy sometimes Daydream or not, this deck is indeed a serious contender
In general, not many cards should be able to withstand a 9000 power First Strike, but with Edgar [8-005C] supporting from behind, Sabin [11-018H] would be able to defeat any opponent with up to 10,000 power without giving them a chance
Providing additional rares and mythic cards when opening backs, Golden Packs makes pack opening more viable for most players
When looking at Wilds of Eldraine from a financial standpoint, and above all when factoring a card's selling price as you sit down for a Wilds of Eldraine draft, the first thing to mention is that all Wilds of Eldraine boosters (including Draft boosters) contain at least one card from a bonus sheet: Enchanting Tales, a reprint of 63 of the most popular enchantments in Magic: The Gathering's history
Spending a bunch of mana to make some creatures connive can tear through your deck, bulk up your team, and fill the graveyard all at once