Jecht works best alongside a slew of must-answer threats as yet another massive problem that demands answers, putting strain on your opponents removal
His -2 ability gives you a lot of mana easily (if you have Koth and 5 lands on turn 5, for instance, you can play Inferno Titan and have mana open to stop Mana Leak, or hit your opponent with a 9-point Devil's Play)
For Commanders that can afford it through cost reduction like Rowan, Scion of War, or Treasure generation like Prosper, Tome-Bound Crackle with power can end games in an instant
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If your deck cares about counters and lifegain, you should consider playing Envoy, with Battle Priest for redundancy
If you take full advantage, youll survive longer in your Commander games, giving yourself the chance to climb your way back from the brink of defeat