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This cycle could be repeated at the end of an opponents turn so long as you had enough mana to pay for it, effectively creating a near-infinite source of 1/1 fliers and a ton of healing
Pitiless Plunderer, meanwhile, acts similarly to Smothering Tithe, letting us double dip and get card draw and treasure when our creatures kick the bucket
Or you sell them all and buy cards when you need them
Green has the most powerful ramp spells, while red and black have fast and situational ramp spells, but white and blue are often left out in the cold
Its card disadvantage, but its an instant that finds some of your most important cards, which adds a lot of power and consistency to your deck