Pests from the first Strixhaven set gain life when it dies, while the one from Secrets of Strixhaven gains life when it attacks
They're the cards people usually slow-roll to the back of the pack, hoping for something that either wins games, upgrades a deck, or at least pays for your $6.00 hotdog at most sanctioned events
Combos Browse all Suggest Legality Endure Instant Prevent all damage that would be dealt to you and permanents you control this turn
Will it fix the issues with Kefka decks, unlikely, but it at least provides a bit more support
Zorc's high tribute cost is usually addressed through a single The Masked Beast, searched by the ritual floaters
It is an incredibly swingy card that is often well worth some of the risks of playing it