Fist of Suns and Jodah, Archmage Eternal Each of these is very good at getting you to alternate cast something for five mana
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Questing for 3 and likely forcing a challenge to remove him adds to the great Ward -giving upside
Games go long enough and spells are explosive enough that the 3/3 isnt nearly as much downside as it would be in a 1v1, 20-life format
They make it so that if a source you control would deal damage to a permanent or a player, it deals double that damage instead
Mainly they revolve around the elemental crystals with artifact cards for the darkness, earth, fire, water and wind crystals, all of which are now quite rightly legendary artifacts