Burning every opponent for two damage at the beginning of your turns is a good way to pressure multiple players, though there is an argument that it's also a good way to make yourself a target
I could write a whole article on why I like this definition, and how I apply it to different games, but a huge part of its appeal to me is that it applies equally to both broad and discrete gaming goals
I also like artifacts and killing my opponent extremely fast
What a pleasant mouse with a scarf holding a cup of warm cocoa
This card will likely see most of its play in formats like Brawl, thanks to the longer game time allowing for larger creatures to be played, thus offering more potent uses of Burning Anger
Of course, it is a Sorcery, and you dont often have time to use up all your mana on a turn and not add to the board at all, so that really balances things