Guild is in a decent place overall with one glaring exception: the Nightcrawler Network is wayyyyyy too good at disruption and scheming/counterscheming, mostly because The Network means you can functionally put Camerabots basically anywhere they might be useful
Hopefully this fails testing however as it is a kind of messy and polar card
After that tangent which I promise will be relevant as we move forward lets check in with our interaction hierarchy
Enchantment Counters (CTRL to add secondary) Creature Crowd-Control Warden As this creature enters or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control
(7/26/2024) Gaining a level is a normal activated ability
Second, the deck looks to generate value through counters (infect, +1/+1 counters, amass, etc), to take advantage of Thran's proliferate ability