Recursive 2/1s Magic design is littered with recursive 2/1s, usually 1-drops, that return themselves to play for a nominal fee plus a small prerequisite (typically another creature dying)
This justification from @TheZachkAttack on X makes decent sense: his punches continue to gain power as long as he carries the momentum, but once he runs out of momentum (land drops) he starts to stumble and ends up weaker because of the overfocus on power. In other words, land drops are indicating adrenaline and momentum, and bouncing lands back is a sort of cooldown or downside to leaning into aggression
They excel at making Pokmon look like "living trophies" in high-rarity slots
To rub the proverbial sea salt into the wound, while Maui - Half-Shark is in play, his Wayfinding ability lets his player gain 1 lore whenever an action card is played
Conversely, if you hit your opponents creature with a type it resists, it takes 30 less damage
1.3/10$0.13 Last Caress Sorcery Target player loses 1 life and you gain 1 life