We pack plenty of burn among spells, but that doesn't mean we can't include even more within our mana base
Thisll give you a consistent advantage against your opponents, which is pretty much the entire point of playing land destruction
This deck looks to mimic some of the strengths of Merfolk by getting on the board early and having ways to convert access cards in the hand into free spells
In response to anything that the opponent could play, the blue mage suddenly had not one, but fifteen different cards he could tutor for
But the above subtlety has nothing to do with the source of the draw effect
There are tradeoffs, and where there are tradeoffs, its hard to know that sticking on one extreme, the way players collectively, have, is right