Instead of wanting to go wide and use Items, the Amethyst/Steel leans into the new Resist mechanic and is more of a Control deck
when an Equipment with job select enters, it creates a 1/1 Hero token and attaches the Equipment to that token
Attack of the Vine (Set 13) adds 207 new cards, three new mechanics (Temporary Shift, Hunny, Dual Ink), and entirely new IP debuts including Turning Red and Monsters Inc
Shes got an ability that sort of sounds like it could be a negative (you have to banish either her or two other characters of yours), but works incredibly well when you pair it with certain Merlin cards
It's the grim calm before the storm, when loyal partners share the quiet resolve to press on
However, I also appreciate the value of moving forward and making new memories