This is true even if a rule or effect allows a sorcery to be cast at another time
Which, as it turned out, wasnt much of an improvement
The card is just so powerful for a three-mana planeswalker, with a +2 ability, a quick clock, and a way to essentially steal your opponent's creatures
Note, however, that youll get only 2 Rare cards at most (with 1 or 2 Rares per pack), along with 3-5 Uncommon cards, 8-9 Common cards and 1 Land
Then there's the massive appeal of Final Fantasy that reshapes how the high end of scene cards look
While you would be hard-pressed to find a Commander deck that does not run any artifacts at all, there are numerous commanders who incentivize you to run a significant amount of artifacts due to the synergies provided by their respective commanders