For a crossover built on nearly four decades of RPG history, that balance between nostalgia and reinterpretation was key.
The basic idea of the deck is to swarm the board with cheap creatures, use Pride of Conquerors and Benalish Marshal to turn all of its small creatures into meaningful threats, and close out the game with a few huge attacks
I like that it can steal a land
That said, this bizarre combination of cards does create a working strategy that could catch people off-guard
This Bundle includes a full inventory of treasures, with 9 Magic: The GatheringFINAL FANTASY Play Boosters (each containing 14 cards), 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 FINAL FANTASY card storage box, and 2 reference cards
The Mechanics There are 6 mechanics as far as I can tell: Vehicles Cycling Exhaust Max Speed Creatures with no abilities Affinity for Artifacts Of these, Vehicles, Cycling, and Creatures with no abilities are low power mechanics, which contributes to the sets lower power level