That also gives you something to do with the second ability, because flickering this over and over with 4 or more power makes it a removal powerhouse
Mara cant stick around super long and she is quite fragile on her own, but when you go to pay her upkeep cost, you will have the best chance to protect her
She is particularly skilled at hunting werewolves, but when a greater threat faced Innistrad in the form of an Eldrazi incursion, she joined forces with the lycanthropes to help save the plane
Its a 1-drop that Yisan, the Wanderer Bard can snag with its first verse counter, I guess, and some commanders can reanimate it easily
Disclaimer: We don't have any rules entries or the like for Battles yet, so I'm only going to be covering what I'm sure about so far
(6/16/2023) If you're fortunate enough to open or draft ten or more Nazgl during a Limited event, you can include only nine of them in your deck