Of course, two-cost Jafar is important to this deck for more reasons than just its ability to counter Evasive characters its what you are going to use to shift into Jafar another stronger Jafar
He does offer the additional upside of an ultimate that can devastate your opponents' boards and beef up your own presence, which probably explains why the planeswalker is the more played commander
Pacifism itself is bad because it is fairly easy to remove and does nothing to stop abilities and static effects
Cloud, Midgar Mercenary Equipment players love Cloud, Midgar Mercenary
Vrondiss, Rage of Ancients ( Adventures in the Forgotten Realms Commander) Vrondiss hopes to earn fortune and glory on his adventures
Its still an awful topdeck, but it at least does something even if your opponent has nothing to take, and it could be a big player in U/B proliferate