The biggest weakness of the deck is its slowness
In stores, you'll find the beautiful full-color packaging, showing off one of the new commanders for each college's deck
This one mana threat has haste and prowess, attacking immediately on the turn it's deployed and growing by +1/+1 for each noncreature spell cast
There are also plenty of straight-up merfolk tribal syenergies that round out the deck's ability to close out games, too
Combo with Sword of Hours A good combination here is Sword of Hours, which puts a +1/+1 token on the equipped creature each time it attacks
And by spells I mean creatures, sorceries, enchantments, enchant creatures, instants, interrupts, horses, tractor-pulls, and phosphorous