I tried to make the list a multiple of 13 to be more thematic, but theres too many good cards to include
I expect this blue enchantment to see some play somewhere
(If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) : Add
A 3/2 with Flash can ambush block stuff, but not that effectively it just ends up being a surprise trade or chump block
Youll usually either end up restricting the mana of your opponents or very quickly building up so many tokens that everyone will give up on trying to stop you, and then you can crush them like the manaless bugs that they are
Although Drag to the Roots may be the newest card among its fellow removal spells, it has the potential to outshine them in playability and versatility