Pikachus power dips slightly in the late game, but its early game dominance more than makes up for it
The enters-the-battlefield ability, on the other hand, is completely inspiring since it allows you to ramp by putting the best land out of the top five cards of your library onto the battlefield
During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone
Other than the plant deck this deck does not have access to one cards Synchro Monster through Debris Dragon or the free summon of tuners from the grave in form of Spore or Glow-up Bulb, every synchro summon in Karakuri is a direct two card investment and result in minus one and probably a losing game state if their summons get negated
9,000 Non-foil Sol Ring (Human) : Priced around $150 in near-mint condition
Your other option to lead the deck is Inspirit, Flagship VesselInspirit, Flagship Vessel, which is a little more convoluted, but still a fun build around if you're going fully into charge counters