I realize that it is a casual favorite, but the card is a trap that leads to really bad play experiences way too often and I worry about new players picking up this deck, drawing Temple of the False God as their fourth land, and then stalling on drawing another land for a couple of turns
Fun fact, all legendary slivers are five colors
A big portion of the creature base has flying and its clear these are going to be key pieces for Perrie to target
Once per turn, you can inflict damage equal to half this card's DEF to your opponent
Enchantment - Aura Curse Color tag templates(None) Curse of Inertia Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice
If you manage to bend all four elements in the same turn, you transform him into Aang, Master of Elements , a flying 6/6 that makes your spells essentially free