Its kind of silly how much time those games took for a two mana enchantment
The temporary effects can be useful finishers by allowing you to attack out with your entire board state, while permanent flying granters give continuous evasion to key threats, like your Voltron commander
Beau has a power and toughness equal to the number of lands I control, which is very cool
The five Grand Prize winners had their illustrations printed on non-tournament-legal cards which were distributed to them and other contestants in special booster packs containing one of the five cards
A 3/4 Dragon Peasant with trample for five mana, whenever Thrakkus attacks, you double the power of each Dragon under your control, doubling your damage output
A couple of cards have attempted the whole pass around the table and attack opponents design but none come close to Slicers damage output