C Common Escape from the Dark Dimension X TRAP Continuous Target 1 of your banished DARK monsters
Dark Striker Fighter attacks for 2600 damage each, and then its effect would tribute itself to deal 1400 damage, in total a perfect 2600 + 2600 + 1400 + 1400 = 8000 damage
The game is built around a system of rules, but most cards have effects that can bend or break these rules, creating an ever-evolving battlefield of strategy and unexpected surprises
Because this compact movement is strong enough to be viable in ranked matches , I think that "deck building to endure for one turn" was devised, and research has progressed in that direction
And when that 2/2 with regenerate ends up surviving a big removal spell or stops a huge attacker in its tracks, you might just decide that old mechanics can still be a lot of fun
It's a basic pinpoint card, whether it can be on the side